"Injustice: Gods Among Us" Soundtrack Lyrics
Video Game • 2013
Track Listing
Rise Against
AWOLNATION
Portugal. The Man
Minus The Bear
Depeche Mode
Pictureplane
The Faint
Mstrkrft
Jacob Plant
Killer Mike
Zeus
"Injustice: Gods Among Us (Original Video Game Score) / Injustice: Gods Among Us – The Album" – Album Guide to Tracks and Key Scenes
Overview
What does a DC multiverse brawler sound like? Two parallel releases answer: a narrative-driven Original Video Game Score built around location/character set pieces, and a companion artists’ compilation—Injustice: Gods Among Us – The Album—timed to the game’s launch with brand-new cuts from alt-rock and electronic acts.
The score album (WaterTower Music, April 16, 2013) credits a team of game/film composers—Christopher Drake, Dan Forden, Dean Grinsfelder, Cris Velasco & Sascha Dikiciyan, among others—and sequences cues tied to campaign hubs (Gotham City, Atlantis, Themyscira, Hall of Justice) and story beats (“Lois – Batcave Mission,” “Betrayal / Revenge and Murder”). The artists’ album (also WaterTower, April 16 digital; CD April 23) features Rise Against, Depeche Mode, AWOLNATION, Portugal. The Man, Killer Mike, MSTRKRFT, The Faint, and more, functioning as promotional/bonus listening rather than in-engine level music.
Questions & Answers
- Who composed the in-game score?
- Primary contributors include Christopher Drake, Dan Forden, Dean Grinsfelder, and the duo Cris Velasco & Sascha Dikiciyan; cues are credited per track.
- What exactly is Injustice – The Album?
- A label-curated, various-artists release aligned with launch; it’s not the same as the underscore you hear during gameplay.
- Release details?
- Both albums streeted April 16, 2013 (WaterTower Music). The artists’ disc hit CD on April 23.
- Headline artists on the compilation?
- Rise Against (“Sight Unseen”), Depeche Mode (“Angel”), AWOLNATION (“THISKIDSNOTALRIGHT”), Portugal. The Man (“Evil Friends”), Killer Mike (“Villain”), MSTRKRFT, The Faint, Minus the Bear, Pictureplane, Jacob Plant, Zeus.
- Where can I see official track credits for the score?
- The label’s score page lists per-cue composer attributions (e.g., “Gotham City” – Rich Carle; “Themyscira” – Dan Forden).
- Is any artists’ track used in trailers?
- Yes—several compilation cuts were featured across pre-release promos and recap reels alongside the orchestral score.
Notes & Trivia
- Both albums share the same date as the North American game release (April 16, 2013).
- The score album’s cue titles map directly to campaign locales and plot turns.
- “Sight Unseen” (Rise Against) and “Villain” (Killer Mike) were positioned as showcase singles in press rollouts.
- Christopher Drake and Dan Forden both have deep DC/NetherRealm pedigrees; Velasco & Dikiciyan brought their hybrid action sonics.
Genres & Themes
Hybrid orchestral action → myth scaled to arena. Low brass, string ostinati, big taikos/electronics pace boss moments and story cutscenes.
Dark ambient/industrial layers → regime vs. resistance. Processed percussion and synth beds shade the “One Earth” totalitarian arc.
Alt-rock/electronic on the companion album → brand voltage. Anthemic hooks and heavy beats energize trailers, playlists, and tie-ins.
Tracks & Scenes
Representative placements and cue functions (story mode beats; compilation usages noted). Timings vary by platform/cutscene edit.
“Injustice – Gods Among Us” — Christopher Drake
Where it plays: Main theme across menus and early narrative setups (non-diegetic).
Why it matters: Establishes the franchise tone—minor-key brass hooks over hybrid percussion.
“Gotham City” — Rich Carle
Where it plays: Gotham story chapters and arena transitions (non-diegetic).
Why it matters: Urban motor—pulses and metallic hits to frame Batman/Joker confrontations.
“Atlantis” — Rich Carle
Where it plays: Aquaman arc, undersea arena (non-diegetic).
Why it matters: Low-end surges and ceremonial brass sell royal scale and pressure.
“Themyscira” — Dan Forden
Where it plays: Wonder Woman’s island sequences (non-diegetic).
Why it matters: Modal strings and war-drums—myth but with arena momentum.
“Hall of Justice” — Dan Forden
Where it plays: Resistance regroup beats and arena intros (non-diegetic).
Why it matters: Heroic intervals; the cue brightens the palette without losing weight.
“Lois – Batcave Mission” — Christopher Drake
Where it plays: Flashback/catalyst cutscene material (non-diegetic).
Why it matters: Emotional spine—strings step forward, electronics recess.
“Betrayal / Revenge and Murder” — Cris Velasco & Sascha Dikiciyan
Where it plays: High-stakes regime pivot scenes (non-diegetic).
Why it matters: Aggressive hybrid writing for moral breaks and table-flips.
“Stryker’s Island Prison” — Dan Forden
Where it plays: Prison infiltration/fight runs (non-diegetic).
Why it matters: Ticking patterns + low brass = stealth turning to siege.
Compilation: “Sight Unseen” — Rise Against
Where it plays: Featured in launch marketing/editorial mixes (promo use).
Why it matters: Protest-energy chorus mirrors the resistance theme.
Compilation: “Angel” — Depeche Mode
Where it plays: Used in promotional tie-ins and playlists around release (promo use).
Why it matters: Dark electronic throb suits the game’s noir-authoritarian texture.
Compilation: “Villain” — Killer Mike
Where it plays: Spotlight single for the album; heard in promotional materials (promo use).
Why it matters: Lyrical framing of power and fear—the game’s central dialectic.
Music–Story Links
The score splits the map: Gotham’s metallic pulse vs. Themyscira’s war-drum ritual vs. Atlantis’s pressure-wave grandeur. When the campaign dives into trauma (the Lois catalyst), texture thins and strings lead. The artists’ album doesn’t score scenes; it expands the game’s identity into marketing, streams, and fandom spaces.
How It Was Made
WaterTower Music handled both releases. The score is multi-composer by design, allowing location-specialized writing while keeping a shared hybrid action language. The compilation was A&R’d as a launch companion, with premiere tracks delivered by established acts (Depeche Mode, Rise Against) and newer voices (Pictureplane, Jacob Plant) to broaden reach beyond players.
Reception & Quotes
Press framed the dual-release strategy as savvy: orchestral heft for story mode, plus a playlist-friendly LP for discovery and trailers.
“A label-prime companion record—Rise Against, Depeche Mode, Killer Mike—dropped the same day as the game.” music press
“Location-titled cues make the campaign feel cinematic without repeating one theme to death.” album notes coverage
Additional Info
- Score highlights: “Injustice – Gods Among Us,” “Gotham City,” “Atlantis,” “Themyscira,” “Hall of Justice,” “Betrayal / Revenge and Murder.”
- The Album highlights: “Sight Unseen” (Rise Against), “Angel” (Depeche Mode), “THISKIDSNOTALRIGHT” (AWOLNATION), “Evil Friends” (Portugal. The Man), “Villain” (Killer Mike).
- Both albums are under the WaterTower label umbrella tied to Warner Bros./DC.
- The game launched April 16, 2013; Ultimate Edition followed later with DLC—not a different soundtrack program.
Technical Info
- Titles: Injustice: Gods Among Us (Original Video Game Score); Injustice: Gods Among Us – The Album
- Year: 2013
- Type: Original score (multi-composer) + various-artists companion album
- Composers (score): Christopher Drake; Dan Forden; Dean Grinsfelder; Cris Velasco & Sascha Dikiciyan (track-specific)
- Label: WaterTower Music
- Release: April 16, 2013 (digital for both; artists’ CD April 23)
- Selected placements/usages: Score cues tied to campaign locations/scenes; compilation tracks used in trailers and marketing/editorial mixes.
Canonical Entities & Relations
| Subject | Relation | Object |
|---|---|---|
| Injustice: Gods Among Us (video game, 2013) | developer | NetherRealm Studios |
| Injustice: Gods Among Us (Original Video Game Score) | released by | WaterTower Music |
| Injustice: Gods Among Us – The Album | released by | WaterTower Music |
| Christopher Drake; Dan Forden; Dean Grinsfelder; Cris Velasco; Sascha Dikiciyan | composed | score cues (per-track) |
| Rise Against; Depeche Mode; AWOLNATION; Killer Mike; Portugal. The Man; MSTRKRFT; The Faint | performed | tracks on companion album |
Sources: WaterTower Music (official score & album pages), Apple Music listing (score track times), VGMdb composer credits, Wikipedia game entry (release and album overview), Pitchfork news item (compilation details & date), official trailers (ID above).
November, 11th 2025
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