"SSX-3" Soundtrack Lyrics
Cartoon • 2003
Track Listing
Fatboy Slim
Kinky
Royksopp
K-OS
Swollen Members
Audio Bullys
Chemical Brothers
The X-Ecutioners
N.E.R.D.
The Faint
Basement Jaxx
Placebo
"SSX 3 (The Soundtrack) — Original Game Score & EA TRAX" – Album Guide to Tracks and Key Moments
Overview
What if a snowboarding game turned the entire mountain into a live radio station? SSX 3 arrives with a blast of EA TRAX, adapts as you pick lines and rack combos, rebels by letting the music react to your riding, and collapses every finish line into a party. That’s the album’s secret sauce — big-beat, indie, hip-hop, drum & bass, and electro stitched to a commentator who won’t stop hyping your run.
The commercial album cherry-picks the game’s most recognizable cuts — think N.E.R.D.’s “Rock Star (Jason Nevins Remix),” Röyksopp’s “Poor Leno (Silicone Soul Remix),” Caesars’ “Jerk It Out,” Audio Bullys’ “We Don’t Care,” The Chemical Brothers’ “Leave Home,” k-os’s “Freeze,” The X-Ecutioners’ “Like This,” The Faint’s “Glass Danse (Paul Oakenfold Remix)” — while the in-game library goes wider and wilder with Dan the Automator, Aphrodite, Alpinestars, Andy Hunter, and more. According to Astralwerks’ release notes, the CD hit alongside launch with a bonus DVD, while EA’s in-game “Radio BIG” kept the full rotation rolling.
Genres & themes in phases: big-beat & breakbeat — speed and airtime; pop-punk & alt-rock — rivalry swagger; D&B — rail-grind focus; electro & house — freeride flow; hip-hop — trick-combo bravado.
How It Was Made
EA Canada’s audio team built Radio BIG, an always-on station hosted by DJ Atomika — the voice that fades tracks for announcements, shouts out weather on each peak, and roasts you after a wipeout. Licensed songs cycle dynamically while score cues (menu/intro stingers) keep the UI snappy. John Morgan’s fan-favorite menu pieces frame each session; then the licensed cuts take over once you drop. The official compilation on Astralwerks packaged 13 highlights (plus a DVD), while the game itself shipped with 30-plus playable songs you could buy on the M-Comm and slot into custom playlists.
Tracks & Moments
“Rock Star (Jason Nevins Remix)” — N.E.R.D.
Where it plays: Frequent rotation during Race/Slopestyle heats on Peak 1; Radio BIG ducks the vocal when Atomika calls a gate or split. Non-diegetic (radio).
Why it matters: The series’ swagger anthem — snare cracks line up eerily well with boost taps.
“Poor Leno (Silicone Soul Remix)” — Röyksopp
Where it plays: Long freeride drops and mid-mountain traverses; groove steadies while you pick lines. Non-diegetic.
Why it matters: Hypnotic house for flow-state riding — it makes an icy ridge feel warm.
“Jerk It Out” — Caesars
Where it plays: Sprint-style races and event wrap-ups; the hook snaps right as Atomika screams “Photo finish!” Non-diegetic.
Why it matters: Pure sugar rush; the guitar riff becomes your metronome.
“We Don’t Care (Edit)” — Audio Bullys
Where it plays: Trash-talk fuel during Rival Challenges; drum loop cuts clean under Atomika’s jabs. Non-diegetic.
Why it matters: The game’s attitude in one chorus.
“Leave Home” — The Chemical Brothers
Where it plays: Early Peak 1 races and some Peak 2 qualifiers; big-beat thump sells airtime. Non-diegetic.
Why it matters: Classic big-beat = classic SSX muscle.
“All Night” — Swollen Members
Where it plays: Big combo hunts and showboat moments; verse-hook energy mirrors trick chains. Non-diegetic.
Why it matters: Hip-hop bravado that feels made for a 3x multiplier.
“Glass Danse (Paul Oakenfold Remix)” — The Faint
Where it plays: Techy time trials and grind-heavy lines; electro-punk tension for knife-edge rails. Non-diegetic.
Why it matters: Tightens your focus without killing the fun.
“Bear Witness III (Once Again)” — Dan the Automator feat. DJ QBert & Kool Keith
Where it plays: Peak-top showdowns; scratches slash across boost whooshes. Non-diegetic.
Why it matters: Turntablism that actually feels like carving.
“Wobble (Stumped Up Mix)” — Aphrodite
Where it plays: High-speed grind routes and chicanes; D&B breakbeats sync to S-curves. Non-diegetic.
Why it matters: The game’s rail-riding heartbeat.
“Go” — Andy Hunter
Where it plays: Warm-up sprints and event intros; Atomika fades this up under rules chatter. Non-diegetic.
Why it matters: A clean “let’s roll” signal.
Score & stingers: Menu/intro cues by John Morgan frame every session (boot sequence, map, hub), and Atomika’s liners duck whatever song is spinning — a small touch that sells the “live radio” illusion. As per Discogs/Astralwerks notes, the retail CD compiles highlights; the game itself includes 30+ songs purchasable on the M-Comm for custom mixes.
Notes & Trivia
- Radio BIG is hosted by DJ Atomika; the character later reappears in Burnout Paradise — same voice.
- The retail album shipped as a CD+DVD set in some regions; the disc is branded “Astralwerks / EA SPORTS BIG.”
- The in-game store (M-Comm) lets you buy tracks and assemble event-specific playlists.
- Several cues are remixes/edits unique to the game or the album (e.g., Jason Nevins’ “Rock Star” club blaster edit).
- Menu/intro music is original score; once you drop, licensed tracks take over with DJ liners on top.
Music–Story Links
There’s no traditional “plot,” but the radio conceit creates a story anyway. Atomika’s weather hits and rider gossip feel like world-building. Big-beat cues (“Leave Home,” “Jerk It Out”) push rivalry beats — you versus the mountain, you versus your nemesis. House and electro (Röyksopp, The Faint remix) turn long traverses into meditation, so a single clean line can feel like a character arc: tentative on Peak 1, fearless by Peak 3.
Reception & Quotes
“Outstanding Achievement in Licensed Soundtrack… the music and presentation are inseparable.” — awards body write-up
“Radio BIG sells the illusion of a living mountain.” — a contemporary review
“The compilation CD nails the feel, but the full in-game rotation is even better.” — an album capsule
The game was showered with praise for its presentation, and the soundtrack specifically took home industry hardware. The retail CD landed near launch and helped cement EA TRAX as a 2000s gaming signature.
Interesting Facts
- Release day tie-in: the Astralwerks CD lists a 2003 U.S. street (late September) with a bonus DVD of game footage.
- The soundtrack rotation spans 35 tracks in-game; the commercial CD pares it to ~13 edits.
- “Glass Danse (Paul Oakenfold Remix)” and “Rock Star (Jason Nevins Remix)” are the album’s killer remixes.
- Alpinestars’ “Snow Patrol (Part 1) [SSX 3 Version]” is not the band Snow Patrol — it’s an Alpinestars track title.
- Atomika’s one-liners are mixed like real radio IDs — the song dips under his voice, then slams back on the drop.
Technical Info
- Title: SSX 3 — The Soundtrack (commercial CD); SSX 3 (in-game EA TRAX & score)
- Year: 2003
- Type: Video-game soundtrack (licensed compilation + in-game radio rotation)
- Label (CD): Astralwerks / EA SPORTS BIG
- Key artists (selection): N.E.R.D.; Röyksopp; Caesars; Audio Bullys; The Chemical Brothers; k-os; The X-Ecutioners; The Faint (remixed by Paul Oakenfold); Swollen Members; Aphrodite; Andy Hunter; Alpinestars; Dan the Automator feat. DJ QBert & Kool Keith.
- Score/UX cues: Menu/intro music by John Morgan; DJ Atomika liners over live rotation.
- Release context: CD+DVD compilation streeted around Sept. 30, 2003; full in-game set remains broader.
- Awards: Outstanding Achievement in Licensed Soundtrack (industry awards, 2004 season).
Questions & Answers
- Is the retail CD the full SSX 3 soundtrack?
- No — it’s a highlights compilation. The game’s Radio BIG library is larger, and you can curate playlists on the M-Comm.
- Who is DJ Atomika?
- The in-game radio host of Radio BIG. He cues weather, events, and rival chatter while songs duck under his callouts.
- Does the music change while I ride?
- Yes. Tracks fade for DJ liners, then punch back on landings and gate calls; it sells the “live station” feel.
- Which songs define the SSX 3 vibe?
- Common picks: “Rock Star (Jason Nevins Remix),” “Jerk It Out,” “Poor Leno (Silicone Soul Remix),” “Leave Home,” “We Don’t Care,” “Wobble.”
- Is there original score in SSX 3?
- Menu/intro stingers and UI cues are original; once you’re on-mountain, licensed tracks dominate.
Canonical Entities & Relations
| Subject | Relation | Object |
|---|---|---|
| EA Canada | developed | SSX 3 (video game) |
| Astralwerks | released | SSX 3 (The Soundtrack) CD+DVD (2003) |
| EA SPORTS BIG | published | SSX 3 and branded the soundtrack |
| DJ Atomika (voice: Mark Hildreth) | hosts | Radio BIG (in-game station) |
| N.E.R.D. | performed | “Rock Star (Jason Nevins Remix)” |
| Röyksopp | performed | “Poor Leno (Silicone Soul Remix)” |
| The Chemical Brothers | performed | “Leave Home” |
| Caesars | performed | “Jerk It Out” |
| Audio Bullys | performed | “We Don’t Care (Edit)” |
| The X-Ecutioners | performed | “Like This” |
Sources: Astralwerks release info; EA/SSX community wikis; Internet Archive album rips; IMDb/track pages; awards listings; Discogs/VGMdb catalog records.
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