Soundtracks:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #


The Elder Scrolls V: Skyrim Album Cover

"The Elder Scrolls V: Skyrim" Soundtrack Lyrics

Video Game • 2011

Track Listing

Dragonborn

Jeremy Soule

Awake (Instrumental)

Jeremy Soule

From Past to Present (Instrumental)

Jeremy Soule

Unbroken Road (Instrumental)

Jeremy Soule

Ancient Stones (Instrumental)

Jeremy Soule

The City Gates (Instrumental)

Jeremy Soule

Silent Footsteps (Instrumental)

Jeremy Soule

Dragonsreach (Instrumental)

Jeremy Soule

Tooth and Claw (Instrumental)

Jeremy Soule

Under an Ancient Sun (Instrumental)

Jeremy Soule

Death or Sovngarde (Instrumental)

Jeremy Soule

Masser (Instrumental)

Jeremy Soule

Distant Horizons (Instrumental)

Jeremy Soule

Dawn (Instrumental)

Jeremy Soule

The Jerall Mountains (Instrumental)

Jeremy Soule

Son Of Steel (Instrumental)

Jeremy Soule

Secunda (Instrumental)

Jeremy Soule

Imperial Throne (Instrumental)

Jeremy Soule

Frostfall (Instrumental)

Jeremy Soule

Night without Stars (Instrumental)

Jeremy Soule

Into Darkness (Instrumental)

Jeremy Soule

Kyne's Peace (Instrumental)

Jeremy Soule

Unbound (Instrumental)

Jeremy Soule

Far Horizons (Instrumental)

Jeremy Soule

A Winter's Tale (Instrumental)

Jeremy Soule

The Bannered Mare (Instrumental)

Jeremy Soule

The White River

Jeremy Soule

Silence Unbroken (Instrumental)

Jeremy Soule

Standing Stones (Instrumental)

Jeremy Soule

Beneath the Ice (Instrumental)

Jeremy Soule

Tundra (Instrumental)

Jeremy Soule

Journey's End (Instrumental)

Jeremy Soule

Before the Storm (Instrumental)

Jeremy Soule

A Chance Meeting (Instrumental)

Jeremy Soule

Out of the Cold (Instrumental)

Jeremy Soule

Around the Fire (Instrumental)

Jeremy Soule

Shadows and Echoes (Instrumental)

Jeremy Soule

Caught off Guard (Instrumental)

Jeremy Soule

Aurora (Instrumental)

Jeremy Soule

Blood and Steel (Instrumental)

Jeremy Soule

Towers and Shadows (Instrumental)

Jeremy Soule

Seven Thousand Steps (Instrumental)

Jeremy Soule

Solitude (Instrumental)

Jeremy Soule

Watch the Skies (Instrumental)

Jeremy Soule

The Gathering Storm (Instrumental)

Jeremy Soule

Sky Above, Voice Within (Instrumental)

Jeremy Soule

Death in the Darkness (Instrumental)

Jeremy Soule

Shattered Shields (Instrumental)

Jeremy Soule

Sovngarde

Jeremy Soule

Wind Guide You (Instrumental)

Jeremy Soule

Skyrim Atmospheres (Instrumental)

Jeremy Soule



"The Elder Scrolls V: Skyrim (Original Game Soundtrack)" – Album Guide to Tracks and Key Scenes

Official Skyrim trailer thumbnail with the Dragonborn crest and frost-blasted stone
Skyrim — official trailer still, 2011

Overview

What does a northern frontier — vast, lonely, dangerous — sound like? Skyrim answers with horns that feel carved from ice, drums like thunder over tundra, and a choir chanting in a language older than men. Jeremy Soule’s four-disc score doesn’t just decorate Bethesda’s open world; it is the world’s weather. The now-iconic theme “Dragonborn” calls you to destiny; exploration pieces (“Far Horizons,” “Ancient Stones”) make snowfields feel endless; night cues (“Secunda,” “Masser”) tilt the stars toward you.

The soundtrack’s job is double: myth and mindfulness. In battles, choral fire and taiko rhythm make dragon fights feel ritualistic. Between fights, pastoral strings and open-fifth harmonies turn walking into wandering. The trick is restraint — long ambient spans, patient harmonic pivots — so the game can breathe. When a choir finally erupts, you feel it in your ribs.

Genres & themes, in phases: choral epic — prophecy and fate; Nordic-tinged orchestral — heroic solitude; ambient/aeolian textures — cold, distance, time; folk-modal writing — hearths, towns, memory; percussion-led action — blood, iron, dragons.

How It Was Made

Composer Jeremy Soule returned to the series after Morrowind and Oblivion. Director Todd Howard asked for the Elder Scrolls theme “sung by a barbarian choir,” so Soule recorded about 30 male singers and layered them into the sound of ninety voices for the main theme, “Dragonborn.” The lyrics were written in the game’s invented Dragon Tongue by senior designer/writer Emil Pagliarulo, crafted to rhyme in both Dragon and English. The language system itself was developed for shouts and worldbuilding, with a bespoke rune alphabet created for in-game inscriptions.

The official four-CD, limited soundtrack shipped via DirectSong shortly after launch (later reissues followed). It mixes choral set pieces, combat cues, location themes, and long-form ambience (the 40-minute “Skyrim Atmospheres”). For fans, it’s a complete diary of how the game feels moment to moment — from Helgen’s first breaths to Sovngarde’s last stand.

Trailer frame showing the Dragonborn facing a frost dragon — the choir surges
How It Was Made — “barbarian choir” layered to sound like ninety voices

Tracks & Scenes

“Dragonborn” (Main Theme)

Where it plays:
Main menu and trailers; fragments echo within battle suites. The choir chants in Dragon Tongue; you’ll also hear the tune recur in high-stakes encounters (dynamic usage across the game).
Why it matters:
Series DNA — it braids Morrowind motifs into a new war-song and announces the player as myth made flesh.

“Awake”

Where it plays:
New-game carriage ride to Helgen (first ~10 minutes; non-diegetic). Sparse strings mark the prisoner’s slow roll toward fate while pines scroll by and your companions talk low.
Why it matters:
A prologue heartbeat — small orchestra, big dread.

“From Past to Present”

Where it plays:
Early exploration after Helgen, often in quiet valleys and open plains (variable timing). Woodwinds trace the horizon as you step into the first real sky of the game.
Why it matters:
Skyrim’s thesis of wonder: the world opens and the music doesn’t rush you.

“Ancient Stones”

Where it plays:
Frequent daytime overworld traversal. Warm strings over rolling harp; you’ll hear it crest as you spot far barrows and rivers cutting through the tundra.
Why it matters:
Turns walking into remembering — ruins feel recent when this plays.

“Far Horizons”

Where it plays:
Open-world daytime exploration, especially in broad, wind-streaked regions (timing varies). Long phrases, wide intervals — the soundtrack’s deep breath.
Why it matters:
Beloved for a reason: it is the feeling of setting out with no plan.

“Secunda” & “Masser”

Where it plays:
Night exploration under the twin moons (dynamic; calm weather). The world hushes; a lullaby for snow and stars.
Why it matters:
Two moons, two moods — a pair of cues that make you linger on ridgelines just to listen.

“The City Gates” → “Dragonsreach”

Where it plays:
Town approach & interior palace in Whiterun (multiple visits throughout Act I). The outside cue softens into the court’s stately theme as you climb to the Jarl.
Why it matters:
Road-to-room storytelling: public bustle yields to carved-wood ceremony.

“Tooth and Claw” / “One They Fear”

Where it plays:
Combat and dragon battles (e.g., Western Watchtower’s first dragon; late-game bosses). The choir’s syllables drive your heartbeat as flames and shouts trade across the field.
Why it matters:
Choral adrenaline — ritual and danger in one blow.

“The Jerall Mountains”

Where it plays:
High, cold regions along Skyrim’s southern range; thin textures and brittle harmonies (varies). You can feel altitude in the orchestration.
Why it matters:
Frost in the strings — a travelogue for the spine of the world.

“Sovngarde”

Where it plays:
Final act in the Nordic afterlife — after the mist clears and heroes rally (endgame sequence). Brass tolls; chorus stands like a wall of names.
Why it matters:
Catharsis. The score turns legend into present tense.

“Skyrim Atmospheres”

Where it plays:
Long-form ambient suite (album only, ~40 minutes) built from world beds and tonal washes.
Why it matters:
Proof that silence — carefully shaped — can be music.

Trailer music

What you hear:
The main theme “Dragonborn” in the first official trailer and gameplay trailer cuts.
Why it matters:
Marketing and main menu align — the choir became a cultural meme the day it dropped.
Trailer frame with rune-etched stone and snow; the choir surges on the downbeat
Tracks & Scenes — exploration breath, battle fire, and a choir that became a meme

Notes & Trivia

  • The theme’s 30-voice choir was recorded three times and layered to simulate 90 “barbarian” singers.
  • Dragon-language lyrics were written to rhyme in both Dragon and English — a rare double-constraint.
  • Soule threads earlier Elder Scrolls motifs (Morrowind) into Skyrim’s theme for continuity.
  • The original OST shipped as a signed, limited four-CD set via DirectSong; later editions appeared as reissues.
  • Fan-favorite cues: “Far Horizons,” “Ancient Stones,” “Secunda,” “From Past to Present.”

Reception & Quotes

Players and press treated the score like a landmark — equal parts chill and charge. The choir went viral; the quiet pieces kept people in the world for thousands of hours.

“The Elder Scrolls theme as sung by a barbarian choir… Soule just hired some men with deep voices.” — Kotaku
“A legendary, seminal soundtrack… beautiful, lush, immersive, catchy.” — All The Alt Things
“Depth of orchestration… variation you’d expect from a world-spanning game.” — ChoiceStGames review

Availability: Official four-disc album (2011, DirectSong); later digital availability (major platforms); multiple physical reissues documented by collectors.

Trailer frame of the Dragonborn silhouette with blowing snow; horns and drums rise
Reception — from viral choir to comfort-listening exploration cues

Interesting Facts

  • Menu hypnosis: Many players let the main menu run just to hear “Dragonborn” loop.
  • Night music: “Secunda” became the de facto lullaby for late-night roaming — countless fan covers exist.
  • Ambient epic: The 40-minute “Skyrim Atmospheres” is an album within the album.
  • Motivic weave: The theme nods to Nerevar Rising (Morrowind) — continuity as worldbuilding.
  • Town grammar: “The City Gates” → “Dragonsreach” secretly teaches the social ladder of Whiterun by music alone.

Technical Info

  • Title: The Elder Scrolls V: Skyrim (Original Game Soundtrack)
  • Year: 2011
  • Type: Video game soundtrack (4×CD; later digital)
  • Composer: Jeremy Soule
  • Lyricist (Dragon Tongue for “Dragonborn”): Emil Pagliarulo
  • Label / release channel: DirectSong (limited, signed); subsequent reissues documented by Discogs community
  • Selected notable placements: “Awake” (Helgen intro); “From Past to Present” / “Ancient Stones” / “Far Horizons” (daytime exploration); “Secunda” & “Masser” (night exploration); “Tooth and Claw” / “One They Fear” (dragon & boss fights); “Dragonsreach” (Jarl’s hall); “Sovngarde” (final act)
  • Availability/notes: Original 4-disc set shipped December 2011; album widely mirrored on major services.

Questions & Answers

Who composed Skyrim’s music?
Jeremy Soule, returning after Morrowind and Oblivion.
What is the choir singing in the main theme?
Dragon Tongue — lyrics written by Emil Pagliarulo; recorded with ~30 men layered to sound like 90.
Which exploration track fans talk about most?
“Far Horizons,” often cited as the game’s purest sense-of-scale cue.
Where can I legally get the OST?
Originally via DirectSong (4×CD, limited, signed); later digital releases on major platforms and various physical reissues.
Which cues score the final stretch?
Look for “Sovngarde” in the afterlife chapter, with battle suites (“One They Fear”) during climactic fights.

Key Contributors

EntityRelationEntity
Jeremy SoulecomposedThe Elder Scrolls V: Skyrim — Original Game Soundtrack
Emil Pagliarulowrote lyrics for“Dragonborn” (Dragon Tongue); contributed to the dragon-language system
Todd Howardenvisioned“barbarian choir” concept for the theme
Bethesda Game StudiosdevelopedSkyrim (video game)
Bethesda SoftworkspublishedSkyrim (video game)
Adam Adamowiczdesignedrunic alphabet used for Dragon inscriptions in game art
DirectSongreleasedoriginal 4×CD limited soundtrack (2011)

Sources: UESP “Skyrim:Music” (usage & album notes); Fandom “Skyrim Official Soundtrack” (placement table); Discogs (4×CD release & reissues); Wikipedia entries for game, soundtrack, and “Dragonborn” song; Bethesda.net feature on the Dragon language; Kotaku coverage of the “barbarian choir.”

November, 28th 2025

'The Elder Scrolls V: Skyrim': Official Website, Wikipedia Page
A-Z Lyrics Universe

Lyrics / song texts are property and copyright of their owners and provided for educational purposes only.