Soundtracks:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #


True Crime: Streets of LA Album Cover

"True Crime: Streets of LA" Soundtrack Lyrics

Movie • 2003

Track Listing

›Dance Wit Me

Snoop Dogg ft. Marvin Gaye

›Terrorist Threat

West Side Connection

›Don't Fight The Pimpin'

Suga Free

›What U Wanna Do

Warren G Feat RBX

›True Crime Remix

Young Dre, Bishop Lamont, Black

›I'll Do Anything

Damizza, N.U.N.E.

›Thug Night (Let Me See Something)

Jay-o-Felony

›Hollywood

Bizzy Bone

›Drinks In The Air

Hollywood

›Don't Do The Crime

Kam feat. Cavie & Above the Law

›Legends - Boo Ya Tribe

Boo Ya Tribe

›They Don't Know

Dee Dimes Feat. Bigg Swoop

›Flow

Sly Boogy

›This Is How We Live

Lil_Dead, Showtime, Kon-troversy & Quicktomac

›We Don't Stop

Soul Star

›Do Time

Pomona City Rydaz Feat. Lil_Dead

›Roll Wit Me

Young Billionaires

›Cali Folks

Stylistik

›Get Crackin'

Lil' Easy

›True Crimes

Bishop Lamont



“True Crime: Streets of L.A. (The Soundtrack)” – Album Guide to Tracks and Key Scenes

True Crime: Streets of L.A. 2003 E3 trailer frame — cop lights streak past downtown towers
True Crime: Streets of L.A. — the 2003 open-world crime epic announced with a hard-hitting, West Coast trailer

Review

If Los Angeles traffic is a rhythm, what genre does it play? True Crime: Streets of L.A. (The Soundtrack) answers with a freeway of West Coast hip-hop — short, swaggering bangers that feel built for lane-splits and foot chases. Released day-and-date with the game, the album functions like an in-universe mixtape: Snoop Dogg slides through neon; Westside Connection brings the squint-in-sunlight stare; Warren G handles the shoulder-check cool. It’s punchy, fast, and proudly local.

Under the hood, the game’s original score takes a different lane. Sean Murray’s cinematic cues handle story beats — stingy strings, low brass, tension pads — while the compilation supplies asphalt-heat attitude. The experience moves in phases: tutorial swagger (radio-style rotation of short tracks) → stakeout drift (mid-tempo rides and Murray’s stealth cues) → pursuit catharsis (party-tempo cuts and heavy percussion). The hybrid works: songs sell the city; score sells the case.

How It Was Made

The commercial album — a various-artists set on Koch Records (now eOne) — dropped November 11, 2003 alongside the game. It leans West Coast and allied scenes: Snoop Dogg, Westside Connection, Suga Free, Warren G with RBX, King Tee, and more, sequenced as a tight 20-track, ≈75-minute ride. In parallel, composer Sean Murray created the game’s original score and cinematic cues; his name appears on the series’ subsequent entry as well.

Design-wise, the in-game system rotates licensed songs during free-roam driving and combat, while cutscenes and boss beats pivot to Murray’s scoring. That split lets the soundtrack hit like L.A. radio — then drop into thriller mode when the plot snaps tight.

Trailer frame of a police cruiser drifting across a sun-bleached intersection — the album’s West Coast mood in one shot
How It Was Made — a Koch Records compilation for the streets; Sean Murray’s score for the case files

Tracks & Scenes

Because this is a game (not a film), licensed tracks are triggered across free-roam, pursuits, and combat; story cutscenes lean on original score. Below are key songs from the official album with practical notes on how they hit in play.

“Dance Wit Me” (Snoop Dogg)

Where it plays:
Part of the core driving/combat rotation; commonly heard during early patrols and street chases (non-diegetic playlist).
Why it matters:
Sets the project’s West Coast pulse from minute one — slick swing for rubber and smoke.

“Terrorist Threats” (Westside Connection)

Where it plays:
Free-roam and encounter music across mid-game districts (non-diegetic rotation).
Why it matters:
Ice Cube’s bark over trunk-heavy production sells the “badge in a bad neighborhood” tension.

“Don’t Fight the Pimpin’” (Suga Free)

Where it plays:
Mix rotation during cruising and light skirmishes; pops up between investigative stops.
Why it matters:
Talk-box slickness and freeway-tempo drums — perfect “on the way to trouble” energy.

“What U Wanna Do” (Warren G feat. RBX)

Where it plays:
Playlist cut during car-to-foot pursuit transitions (non-diegetic).
Why it matters:
Classic G-funk glide to pace the chase without crowding the action SFX.

“True Crime (Remix)” (King Tee)

Where it plays:
Appears in the in-game rotation and on the album; often surfaces in downtown loops.
Why it matters:
Title-stamped swagger; a meta-wink that still bangs.

“Thug Night” (Pomona City Rydaz)

Where it plays:
Night-time cruising and alley firefights (randomized rotation).
Why it matters:
Low-slung menace for the game’s grimier side streets.

“Hollywood” (Daedelus & friends / album cut)

Where it plays:
Shows up on the commercial album; in-game it adds tone to Westside/Studio City runs.
Why it matters:
Bright flip that nods at the industry undercurrent of an L.A. crime story.

Score spotlight — “Cinematic Cues” (Sean Murray)

Where it plays:
Story cutscenes, boss reveals, and mission stingers (diegetic to the narrative only).
Why it matters:
Gives the plot its thriller spine so the licensed tracks can focus on city texture.
Trailer collage of skids, sirens and skyline — how the rotation of songs feels during free-roam
Tracks & Scenes — licensed bangers for the asphalt; score cues for the story

Notes & Trivia

  • Snoop Dogg appears as an unlockable character in the game — a rare cross of artist cameos and gameplay at the time.
  • The album was issued by Koch Records the same day the game launched in North America.
  • Running time sits around 75 minutes across 20 tracks; sequencing favors short, high-energy edits fit for gameplay.
  • Sean Murray composed the original score and cinematic stingers used throughout the campaign.
  • The compilation leans heavily West Coast but sprinkles adjacent scenes (G-funk, indie/alt snippets in some platform builds).

Reception & Quotes

Hip-hop and game outlets called the soundtrack a “proper L.A. ride,” while database reviewers flagged the sequencing as arcade-tight rather than radio-long.

“Release date 11/11/03 — 20 tracks, 75 minutes, Rap/Stage & Screen.” AllMusic listing
“Compilation that doubles as a playable mixtape.” Album database summary
Trailer end card — badge silhouette against red-blue bokeh, echoing the soundtrack’s hard snap
Reception & Quotes — short, punchy cuts that play like L.A. radio with sirens

Interesting Facts

  • Playable legend: Snoop Dogg isn’t just on the album — he’s a secret character with his own challenge mode.
  • Two lanes: Licensed tracks handle driving/combat; Sean Murray’s score controls cutscenes and boss tension.
  • Same-day drop: The CD hit retail the day the game launched — common now, less so in 2003.
  • Short cuts: Many album tracks hover around 3 minutes, matching mission loop lengths.
  • Series through-line: Murray returned on the sequel, keeping the franchise’s thriller sound unified.

Technical Info

  • Title: True Crime: Streets of L.A. (The Soundtrack)
  • Year: 2003
  • Type: Various-artists compilation (game soundtrack) with separate original score in-game
  • Label: Koch Records (now eOne)
  • Composer (score): Sean Murray
  • Notable artists: Snoop Dogg; Westside Connection; Suga Free; Warren G feat. RBX; King Tee; Pomona City Rydaz
  • Format/length: CD/Digital — ≈75 minutes, 20 tracks
  • Selected notable placements (in play): “Dance Wit Me” (early driving/pursuit rotation); “Terrorist Threats” (encounter loops); “Don’t Fight the Pimpin’” (cruising); “What U Wanna Do” (car-to-foot chases); “True Crime (Remix)” (downtown runs)
  • Trailer ID: E3 2003 PS2 Trailer — see figures above

Questions & Answers

Is this a movie soundtrack?
No — it’s the official soundtrack album for the 2003 video game. It released the same day as the game.
Who composed the game’s original score?
Sean Murray handled the cinematic cues and score used in story scenes and stingers.
What kind of music is on the album?
Primarily West Coast hip-hop and allied styles — short, high-energy cuts that fit driving and combat.
Does Snoop Dogg feature beyond the album?
Yes. He’s also an unlockable playable character with a dedicated challenge mode.
Where do the songs play in-game?
During free-roam driving, chases, and combat. Cutscenes generally switch to the original score.

Key Contributors

EntityRelation (S–V–O)
LuxofluxDeveloper → built the open-world systems that trigger licensed music during play
ActivisionPublisher → released the game and coordinated the album tie-in
Koch Records (eOne)Label → issued the official 2003 soundtrack compilation
Sean MurrayComposer → wrote the game’s cinematic score
Snoop DoggArtist/Character → contributed album track “Dance Wit Me” and appears as an unlockable character
Westside Connection; Suga Free; Warren G feat. RBX; King TeeArtists → supply key album cuts in the in-game rotation

Sources: AllMusic album listing; Spotify album page; Discogs master & release pages; YouTube “Provided to YouTube” track pages (Koch/eOne); IMDb/MobyGames/S. Murray bio pages; Fandom/wiki entries for Snoop unlock; 2003 E3 game trailer.

November, 29th 2025


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